ItemsAdder: Smithing Table Bug - Item Name Not Updating

by Mei Lin 56 views

Hey guys! It looks like we've got a bit of a head-scratcher here with the Smithing Table in ItemsAdder. A user, Florenthz, reported an interesting bug where the resulting item from a smithing recipe isn't updating its name correctly. Let's dive into the details and see if we can figure this out.

The Problem: Item Name Sticking Around

The core issue is that when upgrading an item in the Smithing Table, specifically when the result is an ItemsAdder item, the item retains the name of the base item instead of adopting the new name. For example, if you're upgrading a "Diamond Hammer" to a "Netherite Hammer," the final product might still be called "Diamond Hammer," which is definitely not what we want.

Florenthz provided a clear example: the desired result was a "Netherite Hammer," but the game incorrectly named it "Diamond Hammer." This issue seems to stem from the item inheriting the name from the base item used in the crafting process. Let's explore the steps to reproduce this issue and then dig into potential solutions.

Steps to Reproduce the Bug

To replicate this bug, Florenthz outlined a straightforward process:

  1. Set up a new Smithing Table recipe using an ItemsAdder item as the base.
  2. Use another ItemsAdder item as the result of the smithing process.
  3. Observe that the resulting item's name is the same as the base item's name.

Here's the recipe configuration Florenthz used, which clearly demonstrates the issue:

smithing:
  mazonetherite:
    enabled: true
    template: NETHERITE_UPGRADE_SMITHING_TEMPLATE
    base: herramientas:mazodiamante
    addition: NETHERITE_INGOT
    result:
      item: herramientas:mazonetherite
      amount: 1

In this configuration:

  • base: herramientas:mazodiamante specifies the base item, a Diamond Hammer.
  • addition: NETHERITE_INGOT is the ingredient used for upgrading.
  • result: item: herramientas:mazonetherite indicates the desired result, a Netherite Hammer.

However, the bug causes the resulting Netherite Hammer to incorrectly inherit the "Diamond Hammer" name. This is a significant issue because it can confuse players and undermine the crafting system's integrity. Let's explore some potential reasons why this might be happening.

Why is This Happening?

Several factors could be contributing to this bug. Here are a few possibilities:

  1. Caching Issues: ItemsAdder might be caching the base item's name and incorrectly applying it to the result. This could be due to how the plugin handles item metadata during the smithing process.
  2. Event Handling: The event handling for Smithing Table interactions might not be correctly updating the item's display name. There could be a disconnect between the crafting event and the name update mechanism.
  3. Metadata Overwriting: The smithing process might be overwriting the resulting item's metadata with the base item's metadata, including the name. This would explain why the name isn't being updated as expected.
  4. Configuration Conflicts: Although less likely, there might be conflicts within the configuration files that are causing the name to be incorrectly assigned. It's essential to review the configuration to rule out any accidental misconfigurations.

Understanding these potential causes helps us approach troubleshooting more methodically. Now, let's examine the environment in which this bug was reported to see if any specific versions might be contributing to the problem.

Server Environment

Florenthz provided valuable information about their server environment, which is crucial for troubleshooting. Here's the breakdown:

  • Server Version: Paper 1.21.7
  • ItemsAdder Version: 4.0.12-beta-pre-release-4
  • ProtocolLib Version: 5.4.0-SNAPSHOT-753
  • LoneLibs Version: 1.0.65

This setup includes beta versions and snapshots, which, while offering the latest features and fixes, can sometimes introduce new bugs. The fact that ItemsAdder is running on a beta pre-release version suggests that this issue might be a recent one that hasn't been fully ironed out. ProtocolLib and LoneLibs are dependencies that ItemsAdder relies on, so their versions are also relevant.

Given the server environment, it's plausible that the bug is specific to the interaction between these versions. To further investigate, we can look at the server log provided by Florenthz.

Analyzing the Server Log

Florenthz shared a server log, which is a goldmine of information when diagnosing issues. While the log itself didn't reveal any explicit errors directly related to the Smithing Table bug, it does provide valuable context about the server's operation. Examining the log can help identify any unusual activities or potential conflicts with other plugins. Here’s the link to the log: https://mclo.gs/W6Fy9wC

To effectively analyze the log, we need to look for:

  • Error Messages: Any red flags or error messages that might indicate a problem during the smithing process.
  • Plugin Interactions: How ItemsAdder interacts with other plugins, especially those that might affect item handling or metadata.
  • Event Triggers: Events related to item crafting and naming, to see if there are any points where the process might be going wrong.
  • Startup Issues: Any issues during server startup that could affect plugin functionality.

Without immediate errors, a deeper dive into the log might involve searching for specific keywords related to smithing, item naming, or ItemsAdder events. However, sometimes, the issue isn't immediately apparent from the logs, and we need to explore other avenues.

Potential Solutions and Workarounds

So, what can we do about this bug? Here are some potential solutions and workarounds to try:

  1. Update ItemsAdder: Since Florenthz is using a beta version, the first step is to check for any newer versions or hotfixes that might address this issue. Beta versions are known to have bugs, and updates often include fixes.

  2. Recreate the Recipe: Sometimes, simply recreating the Smithing Table recipe can resolve unexpected issues. There might have been a hiccup during the initial configuration that caused the name to be incorrectly set.

  3. Check for Conflicting Plugins: Ensure that no other plugins are interfering with ItemsAdder's item handling. Some plugins might have features that override item names or metadata, causing conflicts.

  4. Manual Name Update: As a workaround, you could manually update the item's name using in-game commands or other plugin features. This isn't a permanent solution but can help mitigate the issue in the short term.

  5. Scripting Solutions: If ItemsAdder supports scripting, you might be able to create a script that automatically updates the item's name after it's crafted in the Smithing Table. This could be a more elegant workaround.

  6. Report the Bug: Make sure to report this bug to the ItemsAdder developers. Providing detailed information, including the steps to reproduce the issue and the server environment, can help them identify and fix the bug more quickly.

Reporting the Bug and Seeking Community Help

Reporting the bug is a crucial step in getting it resolved. By providing detailed information to the ItemsAdder developers, you're helping them understand the issue and develop a fix. Here's how to effectively report the bug:

  • Provide a Clear Description: Explain the issue in detail, including what happened, what you expected to happen, and how it deviates from the expected behavior.
  • Include Steps to Reproduce: List the exact steps needed to replicate the bug. This helps the developers quickly verify the issue.
  • Share Your Configuration: Provide the relevant configuration files, such as the Smithing Table recipe YAML, so developers can examine the setup.
  • Specify Your Environment: Include your server version, ItemsAdder version, and any other relevant plugin versions.
  • Attach Server Logs: If possible, include server logs that show the bug occurring. This can provide valuable context and error messages.

In addition to reporting the bug, seeking help from the ItemsAdder community can also be beneficial. Forums, Discord channels, and other community platforms are great places to discuss issues, share solutions, and get advice from experienced users.

Conclusion: Tackling the Smithing Table Naming Bug

So, guys, we've dug deep into this Smithing Table bug where item names aren't updating correctly in ItemsAdder. It's a tricky issue, but with a systematic approach, we can troubleshoot and find solutions. By understanding the problem, reproducing the bug, analyzing the server environment, and exploring potential solutions, we're well-equipped to tackle it.

Remember, the key is to stay proactive. Keep your plugins updated, check for conflicts, and don't hesitate to reach out to the community and developers for help. Together, we can squash this bug and make the Smithing Table work as expected. Happy crafting, and keep those names accurate!