Mobile Click-to-Move Bug In React Chessboard
Hey guys, it's frustrating when things don't work as expected, especially when you're trying to build something cool. I've run into a bug in the React Chessboard library that's making mobile development a real pain. The click-to-move functionality is completely broken on mobile devices in the Storybook example, and I'm hoping we can get this sorted out. Let's dive into the details.
The Problem: Drag Instead of Click
The main issue is that on mobile devices, tapping a piece always triggers the drag mode (onPieceDrag
) instead of registering a simple click (onSquareClick
). This effectively breaks the click-to-move feature, which is crucial for a smooth user experience. Imagine trying to play chess on your phone and every time you tap a piece, it starts dragging – super annoying, right?
This problem is really impacting my project because mobile support is a top priority. The weird part is, this issue is even present in the official Storybook example provided by the library maintainers. This means that quick taps are being misinterpreted as drag starts, even when there's absolutely no finger movement. It's like the library is too eager to think you're dragging when you're just trying to tap.
I've even tried tweaking the dragActivationDistance
in my project, but it didn't make a difference. Taps are still being seen as drag starts, even with no actual dragging happening.
Steps to Reproduce
To see this in action, you can follow these simple steps:
- Open the Storybook Example: Head over to the official React Chessboard Storybook example https://react-chessboard.vercel.app/?path=/docs/how-to-use-basic-examples--docs#click-or-drag-to-move.
- Use a Mobile Device: Access the link on your smartphone or tablet. You can also use Chrome dev tools with mobile emulation if you're on a desktop.
- Tap a Piece Quickly: Tap any piece on the chessboard.
- Observe the Behavior: You'll notice that the piece immediately goes into drag mode instead of simply being selected for a potential move.
- Try to Complete the Move: Tap a target square to try and finish the move. It won't work; you're forced to drag the piece instead.
It's pretty clear that something is off with how touch events are being handled. This makes the library almost unusable on mobile devices for anyone relying on click-to-move functionality.
Expected Behavior
Ideally, a quick tap on a piece should just select it. This means it should trigger the onSquareClick
event and highlight the piece, showing the possible moves. Then, you should be able to tap a target square to complete the move – all without ever having to drag the piece. This is how click-to-move is supposed to work, and it's the expected behavior for a smooth, intuitive user experience.
Forcing users to drag pieces, even when they just want to tap, is clunky and frustrating. It's important to differentiate between a deliberate drag and a simple tap.
Visual Evidence
While you can easily test this yourself using the Storybook example I linked, I'm happy to provide screen recordings showing the issue on actual devices if needed. Just let me know!
Device Information
This issue isn't limited to a specific device or browser. I've observed it across various platforms:
Desktop (for Emulation)
- OS: Windows (though the issue is primarily on mobile)
- Browser: Chrome
Smartphone
- Device: Huawei P30 / iPhone 13 Pro Max
- Browser: Chrome / Safari & Chrome
This widespread occurrence suggests the problem lies within the library's touch event handling, rather than being specific to a particular device or browser.
Background and Potential Solutions
Interestingly, this functionality worked perfectly in v4 of the library. The introduction of v5 with @dnd-kit
seems to have made the system overly sensitive to touch events. It's almost as if every touch is immediately interpreted as the start of a drag operation.
An AI assistant suggested a potential fix that involves adding activation constraints to the TouchSensor
in ChessboardProvider
. This makes sense, as it would allow for finer control over how touch events are interpreted. For example, setting a delay of 150ms and a tolerance of 15px could help distinguish quick taps from drags. This would ensure that taps trigger onSquareClick
instead of onPieceDrag
, restoring the intended click-to-move behavior.
Here's a bit more detail on why these constraints might help:
- Delay (150ms): This would introduce a slight pause before a touch is recognized as a drag. If the user lifts their finger before the delay expires, it's likely a tap.
- Tolerance (15px): This sets a threshold for movement. If the user's finger moves less than 15 pixels during the touch, it's considered a tap rather than a drag.
These constraints could provide a more robust way to differentiate between taps and drags, leading to a better user experience on mobile devices.
Final Thoughts
I really appreciate the work that's gone into this library – it's a fantastic tool for building chess-related applications. However, this click-to-move issue on mobile is a significant hurdle. I'm hopeful that we can find a solution soon. Thanks for your attention to this, and I'm looking forward to seeing this fixed!